Satchel Adjustments
i just want to say we all love satchel, but I think its become to strong in its role for utility. Currently you have 2 charges are able to use it for momentum and moving vertically. There are arrow packs that recharge your satchel also. It feels like you can have satchel charges through the whole game and majority of players use Satchel as well. I think with the recent changes to the arrow packs, and the overall buff that satchel received a few patches ago make it a really broken util currently.
I would like to see satchel have a reduced blast radius that way if you want to get the most out of your satchel, you have to look in the right spot and satchel for whatever movement or momentum you want. Requiring more aim with it, and makes the skill ceiling for it be higher than it currently is.
Other ideas would be reducing the amount of momentum you can receive from the satchel blast. or even making it to where you only have 1 satchel charge and can only carry 1. (when satchel was broke, most people only got one charge out of it when used correctly, and it felt pretty balanced back then.)
I really enjoy satchel and crutch on it because my movement isn't the greatest. BUT i know that it can still be utilized well even if it does receive nerfs.
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Comments3
hoodie ek
Aug 30, 2022
so ur the reason why the satchels got nerfed
talkohsss
Jul 12, 2022
I wrote out this whole thing and my internet crashed and now I lost that whole paragraph so heres a "too long to write again" version
Reducing to 1 charge isnt the play, every util has 2 charges rn
Satchel is just the only fun thing we have for util and people want clips thats why you see it so often (also theres no util/arrow type lock on team based modes which would expand the veriety of util and arrows youd see in games but thats a convo for another post)
Smoke bomb boring meta gamer
TK too hard for most people or maybe just not appealing enough
when satchel was broken and not working as intended, cant really call that balanced, when you didnt have to deal with it as much because of bugs
Satchel should probably just only send you upward unless you already have horizontal momentum prior to using it, but you couldnt throw it behind you for more momentum.
ItsYaBoiRoss
Jul 13, 2022
Healing Pot has 1 util charge.
Slightly nerfing Satchel wouldn't fully end the fun/clips you could make with them. Unrelated but personal note, I actually find satchel/shadow clips to be overdone and kinda boring unless the shot itself is wicked.
When I said satchel felt more balanced when it was actually bugged, it was solely based on the fact you would usually only get 1 good charge off with it, and that's if you were decent with it. Its now become so simple and easier for everyone to use now that its fixed, I just want to add that skill gap back on it, because there was a skill gap back then with it.
I personally would love to keep satchel 2 charges but reduce the radius back to what it was or even a lil less. Little less momentum from it as well. or keep it all the same and reduce it to 1 charge. You can easily run around and grab the arrow packs or mid buff for another charge. You just have to pick and choose the best time to use it.
honestly I just want something done about it and I don't mind whatever changes we get because i know im not the only one that is frustrated with the shadow/satchel meta that has completely taken over. I want everyone to be able to play the game that THEY want to play without feeling forced to play the meta that is clearly superior to everything else in the game.
I just want everyone to have fun, even if things receive nerfs, I still want them to be somewhat impactful and able to have fun with.
Appreciate you taking the time to respond with some feedback of ur own. :) I hope others start doing the same soon.