4

raven bow

before any other skins get created. i think raven needs a matching bow. put it in the challenges for 3500 headshots. i know the raven bow was a "bug" but sometimes bugs created by games can be introduced to the actual game and would love to see a matching bow for raven. personally i will not use the raven skin without the bow because his character model doesnt look good with any of the current bow skins, he has a thick model and needs a big bow imo

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In Review

1

4

Make Satchels Keep Momentum

Make satchels keep momentum rather then lose momentum.

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In Review

2

2

Deathmatch Time

For custom games add a way to change the amount of time a deathmatch is.

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Planned

1

HP Message (Combat Log)

I know there was already an enemy hp post but I'd like to expand upon it. I think it would be quick and easy if there was some sort of console message that shows damage done, hp left, and hit areas, per say, Player1 -> Player 2 Leg: 40 dmg (HP: 160) and so on and will be shown in chat once a round has ended

⭐ Features

Planned

6

More Graphic and Customization Settings ( Client Sided )

Crosshair Customization ( Like Valorant )Enemy Outline Color ChangerUI Size ChangerBrightness Contrast Hue Digital Vibrance SettingsEven LOWER Graphic Settings ( EX Removing Grass Textures, Removing Stuff outside the map that do NOT affect the player, Removing Water Animations )Changeable Skybox Setting ( Black Skybox, Galaxy Skybox )

⭐ Features

Planned

1

1

healing/packs rework

With how the game is the constant complaint is "everyone heals, or no arrows" I heard some people mentioning if the arrow packs were more around the map then on the sides, its nice to know where they are but its also annoying. Being in a fight with someone and then they instantly run away after running out of arrows only to go grab 10 arrows + a util charge.-A way you could change this could be making 2 different arrow packs and spawn in set areas but not always the side, and one being 10 arrows, and one being a util and special arrow.-Another fix could be something like they spawn in 4 different areas making it more random, and give +10 arrows, and util or special arrow.For the healing issues fire/volley needs to be buffed i know i know but hear me out. if you perfectly fire the mini healing packs on cliffside they can dash slide and gain a profit of health. -One way to help with this is volley/fire aoe destroy the mini heals and slowly tick middle pack. -Another way would be fire either gains more damage per tick, or ticks faster just slightly, and volley would have a more controlled radius.

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In Review

2

Melee/Parry Arrows?

I think it would be cool to be able to (if well timed) melee arrows out of the air and have a similar effect to when arrows collide and you wont take damage. Obviously the window to do this would have to be extremely small in order for it not to be broken but I think it would be extremely fun and satisfying if it got added. Similar to the feature in Darwin Project as seen here: https://youtu.be/crPL2CzmWZw?t=36 as seen at 36 seconds. Thanks!

⭐ Features

In Review

2

Queue multiple regions at once. Also dont reset my region to the lowest ping one every time i get out of a game

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Planned

2

cool ideas

I think it would be cool for an explosive barrel type thing on some maps that will boost you but also do a small amount of damage (25-50). also perhaps an arrow that sticks to a surface and can be teleported back to. I also read an idea of instead of two arrow packs on each side they should have less arrows and be in multiple areas of rotation throughout the map and i like that more as right now i keep realizing im basically out of arrows and have to run away towards a side with arrows to get more

⭐ Features

In Review

2

Satchel Adjustments

i just want to say we all love satchel, but I think its become to strong in its role for utility. Currently you have 2 charges are able to use it for momentum and moving vertically. There are arrow packs that recharge your satchel also. It feels like you can have satchel charges through the whole game and majority of players use Satchel as well. I think with the recent changes to the arrow packs, and the overall buff that satchel received a few patches ago make it a really broken util currently. I would like to see satchel have a reduced blast radius that way if you want to get the most out of your satchel, you have to look in the right spot and satchel for whatever movement or momentum you want. Requiring more aim with it, and makes the skill ceiling for it be higher than it currently is.Other ideas would be reducing the amount of momentum you can receive from the satchel blast. or even making it to where you only have 1 satchel charge and can only carry 1. (when satchel was broke, most people only got one charge out of it when used correctly, and it felt pretty balanced back then.)I really enjoy satchel and crutch on it because my movement isn't the greatest. BUT i know that it can still be utilized well even if it does receive nerfs.

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Completed

1

1

Bugs I encountered in

In DM:Only 4 players are visible in the player list (TAB).Killing someone doesn't heal.Sometimes the spawn barrier is visible, when I or an arrow passes through it, it lags.In General:Points (K/D) doesn't update properly. (I haven't seen it myself but I had a few friends talking about it)199dmg is enough to kill someoneHeal and arrow orbs stop/block the arrows. (Not sure if it is a bug but hiding behind the heals doesn't seem intended)In custom lobbys, the team size defaults to 2 players after each game. When we play 3v3 we have to change it after every game.Not sure if all of these are known bugs or not. I just really like the game and want to help where I can.

🐞 Bugs

In Review

4

Shadow Arrow

I would like to see the amount of shadow arrows you can carry dropped down to 1. If you time it correctly, you can use up to 4 or 5 shadow arrows. Others idea for slight nerfs would be reduce the amount of momentum you can have coming out of it. I think it would make for more strategic game play with the arrow. maybe even reduce the arrow speed itself, that way it doesn't go as high but also drops much slower so its technically in the air longer? I think it would add to the strategic edge. Just some ideas, don't expect them all to be done but something along the lines of slight nerfs to just make the overall experience better. I know its been talked about having more visual/audio ques being added so I'm not really mentioning ideas for that.

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In Review

3

Arena Map

Blue spawn, right side stairs. It feels very limited on the types of roll outs you can do because of where the barrier is at. Would be nice to see it moved farther up the stairs to have more options for playing that side.

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In Review

2

Arrows Packs and Golden Orb

I think arrow packs should be split up around the map, make them 5 arrows and a util charge, another pack has 5 arrows and special arrow. Make them different colors so you know the difference of grabbing util or special arrow. I think it would be nice to see the golden mid orb give 10 arrows with 1 charge of utility and 1 charge of special arrow.

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Planned

3

Health Orbs

After playing with the heals on the map, I believe we should be allowed to destroy mini orbs with one hit. having the middle orb heal for 100 and the 6 mini heal orbs plus the health pot util, theres just to much health in the game that just promotes slow game play. Add a shadow arrow to that list and thats a full reset.. plus you can hold 2 shadows but I'll make another post about those later.TLDR; destoryable mini health orbs(ONE HIT) and then middle health orb give 50hp or 75hp... maybe? idk :)

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In Review

4

Hide level until the end of a match

I would like to see level hidden until the end of the match. It would make it to where less lower level players leave mid match against high level players. I think it would just make it a better experience for everyone overall. :)

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In Review

1

1

don't die from height or killing zone if you get out of spawn barrier before round cooldown

don't die from height or killing zone if you get out of spawn barrier before round cooldown only doable with super jump

🐞 Bugs

In Review

1

1

don't die from height or killing zone if you get out of spawn barrier before round cooldown

don't die from height or killing zone if you get out of spawn barrier before round cooldown with superjump

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Completed

1

controller support

the games controller support isnt bad just needs to be tweaked and allow us to use linear or have a X and Y cam sens please

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Planned

1

Map Rotation

Add small weights to maps not recently played so that its harder to play the same map back to back multiple times

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Planned

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